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Treasure

Prior to the start of the game players can decide to place treasure chests on the map.

When a unit occupies the tile that a treasure is on that player rolls two six sided dice and references the table below.

The dice are done sequentially; the first dice determines which category:

["General's Reserves", "Hero's Inventory", "Mystic's Merchandise", "Gaia's Gifts", "Monkey's Paw" ]

and the second determines the effect ["1", "2", "3", "4", "5", "6"]

[D6_1=1, D6_2=2] Is not the same as [D6_1=2, D6_2=1]

Hero's Inventory


Roll Effect
1 Magic Weapon: +3 Attack
2 Ethereal Weapon: +1 Reach
3 Moon Ore Sharpening Stone: +2 Push
4 Thief's Boots: + 2 Move
5 Exotic Crampons: + 1 Jump
6 Elixir: +4 Health total or heal 4 Health (single use)

*If an Hero's Inventory item is not applicable to that unit, then it can go to the nearest applicable teammate as a Action on pickup.

General's Reserves


Roll Effect
1 Grenade: Reach 3, Attack 2, Push 1, in AOE 2 (single use, no LOS)
2 Cannon: Reach 5, Attack 5, Push 3 (single use, uphill attack only)
3 Assassins knife: Reach 1, Attack 7 [single use]
4 Quicksand Urn: Reach 3, Move costs 2 in AOE 2 [single use]
5 Climbing Rope: Select any tile, friendly units can't be pushed in AOE 3x3 around tile
6 War Drum: All friendly melee gets +1 Attack while carrier is alive

Mystic's Merchandise


Roll Effect
1 Astral Projector: removes LOS restriction
2 Mimes Gloves: Gain 1 of your enemies ability
3 Magic Mirror: Change Class without restriction
4 Celestial Cannon: Reach 3, Attack 0, push 4.
5 Phase sword: Melee can Attack diagonally
6 Lead Shoes: Cannot be pushed

Gaia's Gifts


Roll Effect
1 Life Fountain: select a tile, AOE 3x3 heals units 3 Health every new round start
2 Eruption: Select any two tiles and place Lava (cannot be occupied]
3 Fog: select 9 adjacent tiles in a AOE 3x3. Fog block LOS attacks except melee
4 Geomagnetic Reversal: For the next full round, Upward melee and ranged attacks get +1 damage. Downard get -1.
5 Dam Break: In a straight line, place up to 10 tiles worth of Water, 1 wide
6 Tectonic shift: Remove or Place one standard terrain piece (must not impact any other adjacent tile like a bridge] Fall Damage applies, otherwise units not impacted

Monkey's Paw


Roll Effect
1 Satiate The Deity: Sacrifice a member of your team, add their attack and remaining Health to this unit.
2 Adrenal Depletion: Unit immediately takes a free Move, -1 Move for rest of game
3 Blood Contract: Gain +2 Attack. Lose 1 Health at start of each round
4 Puzzle Box: roll D6 : results : 1-3 get Take 3 Damage, results 4-6 get +4 Health total or heal 4 Health
5 Armor of Thorns: Melee attackers take 3 damage when hitting you. 1 self-damage when you move.
6 Botched Augmentation: Swap two of your stats

Deity's Deals


Roll Effect
1 Discorporate: Able to pass through Trees, Terrain and Enemy units, Unimpacted by Lava/Water
2 Ancestoral Aid: Place a Hidden Item on any tile. When activated target is damaged for -4 Health
3 Pink Slip: Force 1 enemy to change class of your choosing without restriction
4 Unholy Deal: Revive downed unit to half-Health, rounded up.
5 Southern Wind: All enemy units pushed 1 direction of your choosing
6 Northern Wind: All friendly units pushed 1 direction of enemies choosing