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Environment

Terrain and environmental features are crucial to Fall Damage gameplay. They provide tactical advantages, create hazards, and enable the vertical combat that makes the game unique.

Lava:


Instant death when pushed onto tile.

Water:


Movement cost double when on Water tile. Water prevents fall damage.

Trees:


  • Trees block LOS. Units cannot occupy the same tile as a tree.
  • Trees can be targeted & destroyed. Remove after being dealt 6 damage.

Bridges & Ladders:


  • Bridges & Ladders can be targeted & destroyed. Remove after being dealt 5 damage.
  • Move on top of Bridges & Ladders are equal to the tiles they are suspended over.
  • Ladders slot between tiles and lean against terrain, Ladders are presumed to reach top of the terrain they are leaning against without additional Jump

Castle Spires


  • Castle Spires block LOS and can be pushed like a unit.
  • Spire is removed after being pushed. If a Spire lands on a unit that unit receives 6 damage. Castle tower is a valid movement square after Spire is removed.