Environment
Terrain and environmental features are crucial to Fall Damage gameplay. They provide tactical advantages, create hazards, and enable the vertical combat that makes the game unique.
Lava:
Instant death when pushed onto tile.
Water:
Movement cost double when on Water tile. Water prevents fall damage.
Trees:
- Trees block LOS. Units cannot occupy the same tile as a tree.
- Trees can be targeted & destroyed. Remove after being dealt 6 damage.
Bridges & Ladders:
- Bridges & Ladders can be targeted & destroyed. Remove after being dealt 5 damage.
- Move on top of Bridges & Ladders are equal to the tiles they are suspended over.
- Ladders slot between tiles and lean against terrain, Ladders are presumed to reach top of the terrain they are leaning against without additional Jump
Castle Spires
- Castle Spires block LOS and can be pushed like a unit.
- Spire is removed after being pushed. If a Spire lands on a unit that unit receives 6 damage. Castle tower is a valid movement square after Spire is removed.