Activation, Turns & Rounds
Activation
The game is played by activating your units in increments of twos. Activating means that unit can choose to do:
-
One movement -
or
One action
In either order.
Players alternate by activating up to two units, until all units have been activated, this completes a round. You can only activate a unit once per round.
Example:
Player 1
Activates his Knight, moves and attacks, pushing the enemy near a ledge.
Then, Player 1 activates his Mage, moves and attacks, pushing the same enemy off the ledge.
Player 2
Activates his Bard, moving in buff range of his Samurai.
Then, Player 2 Activates his Samurai, with his movement buff he is able to
reach a enemy to attack.
Cycling Rounds
At the end of a round, it may be necessary for one player to have multiple turns to be able to activate all remaining units. This is expected.
The next round always begins with the player who did not finish the prior round.
(Always alternate, except to exhaust un-activated units). Rounds repeat until one team has no remaining units.
The player with remaining units wins!